
Computer Science, Course of study
Visual Computing & Games Technology (M.Sc.)
General facts
- Standard period of study
- 4 semesters
- Total credits
- no data
- Subject orientation
- specific area of computer science; focus/foci: software engineering, artificial intelligence; field(s) of application: media computer science
- Practical elements in the degree course
- 24 ECTS max. countable for professional practice oriented courses
Students and graduations
- Number of students
- 33
- First-year students per year
- 18
- Graduates per year
- no data
- Graduations in appropriate time
- no data
- Gender balance
- 85:15 [%m:%f]
International orientation
- Proportion of international students
- 6 %
- Share of foreign language courses
- no data
- Study abroad
- not mandatory, credits countable
Admission
- Mode of admission
- number of places not limited, 15 places
Job market- and career-orientation
- Contact with work environment: Internships
- 0/4 points
- Contact with work environment: Case studies
- 2/3 points
- Contact with work environment: External staff members
- 2/3 points
- Contact with work environment: Theses in cooperation with work environment
- 1/2 points
- Contact with work environment
- 5/12 points
Group 2
Legend
Groups
Group 1
Group 2
Group 3
Acronyms
(S) = Students' judgements
(F) = Facts
(P) = Professors' judgements